| "Interfaces" Digital Art Exhibition | |
| Curators and Co-Chairs for Digital Art, GRAPHITE 2004 Irina Aristarkhova /National University of Singapore, Gunalan Nadarajan / LASALLE-SIA College of the Arts, Singapore The Digital Art Show of GRAPHITE 2004, the ACM SIGGRAPH
regional conference will be held in Crimson Hall, NTU Cultural Center,
between June 15-18 2004. It will showcase 10 exciting, entertaining, thought-provoking
interactive works, as well as a selection of two-dimensional prints made
by 12 artists and art groups based in Singapore, South Korea, England,
Australia, New Zealand and Spain. The curatorial theme of the exhibition
is INTERFACES, referring broadly to contexts that mediate interaction
and interactivity. |
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| 1. Curatorial Statement | |
The theme for the Digital Art Show for Graphite 2004 is INTERFACES. The ‘interface’ has become one of the most important cultural tropes of recent times. An interface is a particular alignment of the functionalities and capacities of two or more relatively distinct entities so as to facilitate their functioning purposefully and as a (somewhat) singular entity. Such a notion of interface implies that these entities are separate and distinctly different prior to the interface and that they could become separate after it. In short, it is based upon certain presumptions about entities as such and the possibilities and limits of interaction between different entities. As a term, thus, it simultaneously evokes and frustrates questions of identity and difference insofar as the relationship enables the articulation of the differences between entities even as it forces the imperatives of identification. For example, the so-called human-machine interface is based on assumptions about what is ‘human’ and ‘machine’. However, much of the human-machine interfaces today are problematized by and exemplify discourses of the ‘post-human’, which posits that new technologies and cultural configurations demand that the conventional notions of the ‘human’ in contradistinction to other living things, machines and the environment be re-evaluated. Thus, it has been argued that the ‘post-human’ is characterized by a ‘human-machine interface’ where the hyphen that separates the human and machine is, at best, tenuous. The cyborg, that exemplifies this tenuous human-machine relationship of / in the post-human, has therefore not surprisingly gained extensive discursive currency in the science fictions, popular culture and theoretical deliberations of the last decade. The interface also brings to the forefront the issue of translation since the success of an interface depends on the effective translation of the communication and interaction between the different entities involved. Interfaces involve the translation of behavioural and verbal cues, physical prompts, sensory data and affective dispositions into information that is readily comprehensible. The fidelity of such translations is often understood to positively correlate to the ease and efficacy of the interface. Some interfaces are therefore more successful than others by way of their translational fidelity. For example, in what is called a ‘natural interface’, the interactions of the human user with the machinic hardware and its operational capacities are said to be seamless. This is because the human user does not need to acquire any particular set of new skills and/or knowledge or act in manners that are beyond their everyday behavioural repertoire in interacting with the machine. The naturalness of the interface is in the way that the machine elicits, facilitates and responds to the interactions of the human user. In fact, the distinction between the ‘user’ and the ‘used’ as well as between the ‘interactive agent’ and the ‘object of interaction’ are thought to become blurred in natural interfaces. While there has been much attention in recent times to the notion of interface in the scientific and research community, the role of the arts and design in investigating interfaces is seldom addressed. For example, there has been much discussion about human-machine interfaces and computer-human interaction in scientific literature but little has this literature acknowledged the role of the arts and design in ‘humanising’ these interfaces. As artists have always been concerned about how their works affect and engage those who encounter and interact with them, they have historically developed a rich range of skills and sensibilities that aid in the creation of interfaces. In fact, one could easily argue that art is an interface – an interface that is affective, speculative, ameliorative, seductive and progressive and productive. This exhibition seeks to showcase works that exemplify, exploit and explore the creative possibilities and limits of interfaces. |
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| 2. Artists and the works | ||
From Kyoto to Sheffield is a sound and image installation by Ernest Edmonds and Mark Fell where the mediation between sound and vision produces a unified work that integrates both – creating a single unified abstract structure is mapped into sound and image to produce the integrated ‘synaesthesic’ work. Ernest Edmonds is an artist who has used digital technology
since 1968 and is Research Professor and Director of the Creativity &
Cognition Studios, University of Technology, Sydney. Mark Fell's reputation as a sound artist was established
with acclaimed records on Mille Plateaux (Frankfurt), Or (Touch) London,
12k (New York), He has run the Snd label (Sheffield) with Mat Steel since
1998. |
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Transmit is an award winning interactive art-site that explores ‘shifting identity’ and creative culture in Aotearoa New Zealand. It thrives on physical presentations, and the intention is to enable users to activate the Transmit site, through screen and sound installation to allow audiences to experience the users journey, an equivalent of virtual spectators. Transmit - creative technology collaboration, Sarah Hunter,
Creative |
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| New Illumination Experience is a 2D Digital Art Work by Atman
Victor. Victor is an international digital fine artist whose work
has been recognized, won various awards and also exhibited in almost one
hundred online art galleries worldwide. He is based in Santa Cruz de Tenerife,
Spain. To view more of his art contact him at: atmanvictor@hotmail.com |
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Noise Control and Fragile Balance are two 2D digital art works from Anna Ursyn. In her works the artist examines what technological and human worlds have in common. Natural order, revealed randomly and regularly, infuses several levels of both worlds: some determined by man, through buildings, their windows, even cars parked in lots, and some determined by nature, through trees, branches and leaves arranged. Anna Ursyn is Professor at the Department of Visual
Arts, University of Northern Colorado. She has participated in over 20
one-person shows and over 80 juried and invitational fine art exhibitions. |
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Sprung! by Brigit Costello and Alastair MacInnes is an interactive interface that plays with the physical weight of users. By jumping on and off coil springs, users create wind currents that blow soap bubbles around a screen space. Users must collaborate to create more bubbles and produce musical tones. Brigit Costello |
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| Drink! is a 2D work, multi-layered photo mosaic done with
limited database of stackable objects. It uses database pictures from two
hundred images of coins published by United State Mint Bureau in the USA. |
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Jin Wan Park (jinpark@cau.ac.kr) is teaching in the Graduate School of Advanced Imaging Science, Multimedia and Film Department, at Chung Ang University, South Korea, and prior to that offered “VR and Game Graphics” course in Pratt Institute, New York. His research in focused on real-time animation and game art. PixelTouch is an interactive installation that seeks to question the
illusion of transparency between the user and the object by creating a
digital interface where the body of the object is the interface, thereby
removing the need for a conceptual model. It is inspired by John Maeda’s
conception of ‘pixel’, among other influences. Alex Mitchell is a lecturer at the School of Design, Nanyang Polytechnic, where he teaches and develops projects in interactive media and games. Before joining NYP, he worked as an Interaction Designer at IDEO Europe, designing and implementing interactive applications and installation works. Ng Wen Lei is an Interactive Media Designer at the School of Design, Nanyang Polytechnic. She has a B.A. in Graphic Design from the Kent Institute of Art and Design. Ayob Bin Ismail Dr. Tie Gee Khiun Ms Lee Kwai Peng |
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Muriwai04 is a game engine based art work that derives
its inspiration from a special place in New Zealand (artist – Colin
McCahon and Maori context), and serves as a site for a range of architectural
follies that are encountered along the beachscape of that place. The audience
is confronted with an infinite beach –scape populated by shadowy
(AI) agents. |
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| PaintSpace: Emergence is an example of what its creator Eric
Woods calls “generative interactive art work”. Users
are able to control 3D paint brush to draw images that exhibit considerable
symmetry. Resulting forms are not related to the form of original brush,
but rather related to a collection of trails of points generated from a
single tip of the brush over a sequence of frames. Eric Woods is Head of Computer and Multimedia Servies at HIT Lab, New Zealand. He has completed 5 short films which have received 9 awards in total, and been highly interested in the applications of Augmented Reality Technology to Film. He is experienced in 3-D modeling, animation, compositing and video editing, as well as C++ and OpenGL. |
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Portrait was created at RMIT Spatial Information Architecture Laboratory, through rendering process from 3D laser scans of the faces – using tools more commonly used to digitize and imagine architectural forms. The result of this collision between precision equipment designed to capture static spatial information, and the moving body, is unpredictable. The scanner feeds the software paradoxical data, and the model fragments and comes apart. Sophie Kahn was born in London in 1980, and studied Fine Art and Art History at Goldsmiths College, University of London. She has exhibited at public galleries and artist-run spaces in London and in Australia, and has work in private collections in Britain, Australia and the United States. Sophie works with new media, photography and sculpture, and is currently a studio artist at Gertrude Contemporary Art Spaces, Melbourne, Australia. |
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