Invited Speakers
| Badlisham Ghazali | Nadia Magnenat-Thalmann | Alan Chalmers | Terrence Masson |

Alan Chalmers
Professor of Computer Graphics
ACM SIGGRAPH Vice President 1999-2002
Department of Computer Science
University of Bristol
Merchant Venturers Building
Woodland Road
Bristol BS8 1UB, United Kingdom
Phone: +44-117-9545150
Fax: +44-117-9545208
Biography
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Talk Title
"Selective Rendering: Only computing what we can see"
The computational requirements of a full physically-based global
illumination solution are significant, currently precluding its
solution on even a powerful modern PC in reasonable let alone real
time. A key factor to consider if we are ever to achieve so-called"Realism in Real-Time", is that we are computing images for humans
to look at. Although the human visual system is very good, it is by
no means perfect.
By understanding what the human does, or perhaps
more importantly, does not see, enables us to save significant
computation effort without any loss of perceptual quality of the
resultant image. This paper describes the novel techniques of
selective rendering which enable us to direct computational
resources to those areas of high perceptual importance while
avoiding computing any detail which will not be perceived by the
viewer. Such selective rendering methods offer us the real
possibility of achieving high fidelity graphics of complex scenes at
interactive rates.
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