Invited Speakers
| Badlisham Ghazali | Nadia Magnenat-Thalmann | Alan Chalmers | Terrence Masson |

Nadia Magnenat-Thalmann
MIRALab
Centre Universitaire d'Informatique, University Of Geneva
24, Rue du General-Dufour,
CH - 1211 GENEVA4
Tel:+41 22 379.77.69
Fax: +41 22 379.77.80
thalmann@miralab.unige.ch
www.miralab.unige.ch
Biography
Prof. Nadia Magnenat-Thalmann has pioneered research into virtual humans
over the
last 25 years. She obtained several Bachelor's and Master's degrees
in various
disciplines (Psychology, Biology and Chemistry) and a PhD in
Quantum Physics from the
University of Geneva. From 1977 to 1989, she was a
Professor at the University of
Montreal where she founded the research lab
MIRALab.
She was elected Woman of the Year by the Grand Montreal
Association for her
pionnering work on virtual humans and her work was
presented at the Modern Art
Museum of New York in 1988 . She moved to the University of Geneva in 1989, where
she founded the Swiss
MIRALab, an internationally interdisciplinary lab composed of
about 25
researchers.
She is author and coauthor of more than 200 research papers and
a dozen of books in
the field of modeling virtual humans, interacting with
them and living in augmented life.
She has received several scientific and
artistic awards for her work, mainly on the Virtual
Marylin and the film
RENDEZ-VOUS A MONTREAL, but more recently, in 1997, she has
been elected to
the Swiss Academy of Technical Sciences, and has been nominated as a
Swiss
personality who has contributed to the advance of science in the 150 years
history CD-ROM produced by the Swiss Confederation Parliament.
She has
directed and produced several films and real-time mixed reality shows, among
the latest are DREAMS OF A MANNEQUIN (2003) , THE AUGMENTED LIFE IN POMPEII
(2004) and FASHION IN EQUATIONS (2005). She is editor-in-chief of the Visual
Computer
Journal published by Springer Verlag and co-Editor-in-chief of
Computer Animation and
Virtual Worlds published by John Wiley. She has also
participated to political events such
as the WORLD ECONOMIC FORUM in DAVOS
where she was invited to give several talks
and seminars.
Talk Title
"Real-time animation of ancient plays during the Roman period"
In the presented article we discuss and detail the general
methodological approaches,
the reconstruction strategies and the
techniques that have been employed to achieve
the 3D interactive
real-time virtual visualization of the digitally restituted inhabited
ancient sites of Aspendos and Pompeii, respectively simulated
using a virtual and an
augmented reality setup. More specifically,
the two case studies to which we will refer to
illustrate our
general methodology concern the VR restitution of the Roman
theatre of
Aspendos in Turkey, visualized as it was in the 3rd
century, and the on-site AR
simulation of a digitally restored
Thermopolium situated at the archeological site of
Pompeii in
Italy.
In order to enhance both simulated 3D environments, either
case study presents the
inclusion of real time animated virtual
humans which are re-enacting situations and
activities that were
typically performed in such sites during ancient times.
Furthermore,
the implemented modelling and illumination
strategies, along with the design choices
that were operated
regarding both the preparation of the textured 3D models of the
sites and the simulated virtual humans, and concerning their optimization in order to
suit the needs of a real time interactive
visualization, will be equally presented.
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