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4th International Conference on Computer Graphics and Interactive Techniques
in Australasia and South-East Asia
29 November - 2 December 2006 · Kuala Lumpur

     
  DEPARTMENT OF COMPUTER GRAPHICS & MULTIMEDIA :: FSKSM :: UNIVERSITI TEKNOLOGI MALAYSIA

 

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Tentative Program || Parallel Paper Presentations



PARALLEL PAPER PRESENTATIONS

DAY 1:  THURSDAY– 30th NOVEMBER 2006

PARALLEL 1

VENUE: PLENARY THEATRE AUDITORIUM

TIME: 10.30am-12.30pm, 2.00-3.00pm, 3.00-4.00pm &            

           4.30-5.30pm

 

TIME

TITLE

AUTHOR(S)

SESSION: RENDERING TECHNIQUES

CHAIRPERSON: PROF. ALAN CHALMERS

10.30am

Real-Time Shell Space Rendering of Volumetric Geometry

Nico Ritsche

10.50am

Two-Stage Compression for Fast Volume Rendering of Time-Varying Scalar Data

Daisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara

11.10am

Multi-View Point Splatting

Thomas Hübner, Yanci Zhang,  Renato Pajarola

11.30am

Camera Textures

Martin Spindler, Marco Bubke,

Tobias Germer, Thomas Strothotte

11.50am

Towards a Flexbile Back-End for Scenegraph-Based Rendering Sytems

Gerrit Voss,

Dirk Reiners

12.10pm

Adaptive Sampling Based on Fuzzy Inference

Qing Xu,

Mateu Sbert

12.30pm

Lunch

SESSION: EFFICIENT ANIMATION

CHAIRPERSON: MS. SONALI PATIL

2.00pm

Efficient Human Motion Retrieval in Large Databases

Yi Lin

2.20pm

Grid-based Computer Animation Rendering

Chong Soon Keong Anthony,

Alexei Sourin, Konstantin Levinski

2.40pm

Impostors and pseudo-instancing for GPU crowd rendering

Erik Millan,

Isaac Rudomin

SESSION: 3D COMPUTER ANIMATION I

CHAIRPERSON: MR.  MICHAEL CHOONG WAI KENG  

3.00pm

Automatic Expressive Deformations for Stylizing Motion

Paul Noble,

Wen Tang

3.20pm

Validating retargeted and interpolated locomotions by dynamics-based analysis

Nicolas Pronost, Georges Dumont

3.40pm

Learned Deformable Skeletons for Motion Capture Based Animation (Short paper)

Alyssa Lees

4.00pm

Refreshments

SESSION: 3D COMPUTER ANIMATION II

CHAIRPERSON: MR. STEPHAN MANTLER

4.30pm

Voronoi Diagram Depth Sorting for Polygon Visibility Ordering

Shinichi Fukushige, Hiromasa Suzuki

4.50pm

Implicit Curve Oriented Inbetweening for Motion Animation

H XU, D Li

5.10pm

3D Character Animation Synthesis from 2D Sketches (Short paper)

Yi Lin

 

 

 

 

 

 

DAY 1:  THURSDAY– 30th NOVEMBER 2006

PARALLEL 2

VENUE: MEETING ROOM 304 & 305

TIME: 10.30-12.30pm, 2.00-3.00pm, 3.00-4.00pm &          

          4.30-5.30pm

 

TIME

TITLE

AUTHOR(S)

SESSION: SURFACES AND MESHES

CHAIRPERSON: ASSOC. PROF. DR. LEE YONG TSUI

10.30am

A Mass-Spring Model for Surface Mesh Deformation Based on Shape Matching

Wang Yan-zhen, Xiong Yue-shan,

Xu Kai, Tan Ke,

Guo Guang-you

10.50am

Laplacian Mesh Optimization

Andrew Nealen, Takeo Igarashi, Olga Sorkine,

Marc Alexa

11.10am

A Simple and Stable Feature-Preserving Smoothing Method for Contours-based Reconstructed Meshes

Kai Xu, Yue-Shan Xiong, Yan-Zhen Wang, Ke Tan, Guang-You Guo

11.30am

Polygonization of Multi-Component Non-Manifold Implicit Surfaces through A Symbolic-Numerical Continuation Algorithm

Adriano N. Raposo, Abel J.P. Gomes

11.50am

3D Distance Transform Adaptive Filtering for Smoothing and Denoising Triangle Meshes

Marc Fournier

12.10pm

Connectivity Compression for Non-Triangular Meshes

Ying Liu, Enhua Wu

12.30pm

Lunch

SESSION: TAMING MOTHER NATURE

CHAIRPERSON: PROF. TAKASHI KANAI

2.00pm

Efficient Physically-Based Simulation of Non-Linear Media

Adolfo Muñoz,

Diego Gutierrez, Francisco J. Seron

2.20pm

Efficient Animation of Water Flow on Irregular Terrains

Marcelo M. Maes, Tadahiro Fujimoto, Norishige Chiba

2.40pm

Interactive Landscape Visualization Using GPU Ray Casting

Stephan Mantler, Stefan Jeschke

SESSION: FAST GRAPHICS

CHAIRPERSON: DR. ALEXANDER WILKIE

3.00pm

Oriented Convex Polyhedra for Collision Detection in 3D Computer Animation

Abdullah Bade, Norhaida Mohd Suaib,

Abdullah M. Zin, T.Mohammad T. Sembok

3.20pm

A Global Hierarchical Z Space Algorithm for Cluster Parallel Graphics Architecture

Abram Santilli,

Ewa Huebner

3.40pm

Efficient Collision Detection for Spherical Blend Skinning

Ladislav Kavan, Carol O`Sullivan,

Jiri Zara

4.00pm

Refreshments

SESSION: GPU’S ARE FUN!

CHAIRPERSON: DR. LUIS PAULO SANTOS

4.30pm

Simple Dynamic LOD for Geometry Images

Benjamin Hernandez,

Isaac Rudomin

4.50pm

GPU-based Rendering of Sparse Low-degree Implicit Surfaces

Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwamu Kase

5.10pm

Real-time deformation using modal analysis on graphics hardware (Short paper)

Che Yinghui,

Wang Jing,

Liang Xiaohui

 

 

 

 

 

 

DAY 2:  FRIDAY – 1st DECEMBER 2006