Conference Workshop
Pixar Renderman | Steven Stahlberg (Human Anatomy for the Artists)

Pixar Renderman
Workshop Information
Click here to download full information about the workshop and here for the pamphlet
Pixar’s RenderMan® high quality renderer is widely used in the animation and digital effects industry, and it is also used for Pixar’s own feature film productions. However, it may pose a challenge to get started with and explore RenderMan, especially without knowledge in computer graphics. The aim of this course is to offer (the opportunity on) a basic hands-on introduction to RenderMan’s Shading Language and its use with Maya – an opportunity not to be missed! Each participant will be given a set of courses notes and exercises. It is hoped that the exposure to RenderMan from this course can be utilized for further explorations of the shading language and the integration of RenderMan and Maya.
Eligibility
Open to everyone (Limited to 40 people on a first-register-first-serve basis). Don’t miss it! Please contact our courses secretariat for registration. When you do your
for further information please email: abade@fsksm.utm.my
Topics
- RenderMan Rib File Format
- RenderMan Shading Language (RSL)
- mtor & slim
- Animating shader
- Lighting & Raytracing
- Depth mapped and raytraced shadows
Venue (Plan/Layout)

Presenter Information
Malcolm Kesson,
Prof. Visual Effects
Savannah College of Art and Design,
Savannah, Georgia, USA.
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